![]() ![]() ![]() The old-style C&C side bar had some amazing features that are classic and yet timeless at the same time - including the ability to manage production queues from anywhere on the battlefield. The end result is an in-game UI that is approachable, intuitive, and easy to use for the novice RTS gamer, but has tremendous power and flexibility for the hardcore player. Then add a healthy dose of accessibility and ease-of-use based on the lessons we’ve learned with our more recent games. The C&C 3 UI started with a simple idea: Make a best-of-breed RTS in-game UI that combined features from the traditional C&C "side bar" and the Generals-style "command bar" interface. and how cool some of the new features are to use.Ī great example of the balance between the classic and the new is the in-game User Interface (UI). If we’re successful, people will feel like they are finally coming home when they play our game, but they’ll also be surprised at how great the game looks and plays. ![]() Our goal is to make a game that is fresh but familiar - a state-of-the-art 2007 RTS that also gives fans the feeling that they’ve reconnected with the essence of C&C. I lag med skjermisene fulgte også med en pressemelding som beskriver en del av interfacet i spillet:įor the three generations of Command & Conquer (C&C) fans working on the Command & Conquer 3 Tiberium Wars (C&C 3) team, there is a constant challenge: Finding the right balance between innovation and the classic and timeless features that define C&C. En nøyaktig dato har vi dessverre enda ikke fått. Med hånden på hjertet ser det hele veldig bra ut og vi gleder oss stort til å få testet spillet som lanseres til PC i løpet av første kvartal neste år. I dag kan vi presentere noen nye skjermiser fra Command & Conquer 3: Tiberium Wars og disse viser oss hvordan interfacet i spillet blir seende ut. ![]()
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